快速開始
以下輸出都是以 bezierkit 0.5.0rc1 實際執行程式碼的結果。
求值、分割與取樣
from bezierkit import BezierCurve, Point
from bezierkit.sampling import UniformSampler
curve = BezierCurve.cubic(
Point(0, 0),
Point(1, 2),
Point(3, 2),
Point(4, 0),
)
print(curve.at(0.5))
print(curve.derivative().at(0.5))
left, right = curve.split(0.3)
print(left.at(1.0) == right.at(0.0))
sample = UniformSampler(200).sample(curve)
print(len(sample.points), "sample points")
輸出:
curve.at(t) 在參數 t(範圍 [0, 1])求出曲線上的點,curve.derivative() 回傳導數曲線,
split 則把曲線切成兩段。取樣結果也提供 t、x 與 y 陣列。
由斜率建構曲線
PlanarSlopes 根據兩個端點,以及兩端各自想要的斜率(dy/dx)建構三次曲線。
from bezierkit import Point
from bezierkit.construction import PlanarSlopes
demand = PlanarSlopes(
start=Point(0, 5),
end=Point(5, 0),
start_slope=-2,
end_slope=-0.3,
).build()
print(demand.at(0.0), demand.at(1.0))
# 兩端的切線斜率(dy/dx)與指定值一致。
d = demand.derivative()
for t in (0.0, 1.0):
dx, dy = d.at(t).coords
print(f"t={t}: dy/dx = {dy / dx:.2f}")
輸出:
匯出 SVG 與 TikZ
PiecewiseBezier 把多段三次曲線首尾相接。SVG 與 TikZ 匯出器直接輸出三次曲線的幾何,不會先把它壓平。
from bezierkit import CubicBezierSegment, PiecewiseBezier, Point
from bezierkit.export.svg import to_svg_path_data
from bezierkit.export.tikz import to_tikz
path = PiecewiseBezier([
CubicBezierSegment.from_line(Point(0, 0), Point(2, 0)),
CubicBezierSegment.from_line(Point(2, 0), Point(2, 4)),
])
print(path.at(0.75))
print(to_svg_path_data(path, precision=5))
print(to_tikz(path, precision=5, options="thick"))
輸出:
Point(coords=(2.0, 2.0))
M 0.00000 0.00000 C 0.66667 0.00000 1.33333 0.00000 2.00000 0.00000 C 2.00000 1.33333 2.00000 2.66667 2.00000 4.00000
\draw[thick] (0.00000,0.00000) .. controls (0.66667,0.00000) and (1.33333,0.00000) .. (2.00000,0.00000) .. controls (2.00000,1.33333) and (2.00000,2.66667) .. (2.00000,4.00000);
命令列
安裝 cli 額外功能後,可以直接在 shell 對同一條曲線取樣:
bezierkit sample \
--points "0,0" --points "1,2" --points "3,2" --points "4,0" \
--count 5 --format csv
執行 bezierkit --help 可查看完整的指令樹。